Posts from March 2007

  • Stupid Cold...

    So on Wednestday evening, Lenore and I came down with cold symptoms at virtually the exact same time… personally, I blame Lenore. That, or the public transit system. Nothing like a bus packed full of people who like to cough without covering their mouths to spread the germs. Anyway, the end result is that we spent Thursday, Friday, and most of Saturday laid up. It’s been fun. Real fun.

    Anyway, to alleviate some boredom, I took Wednesday evening to pick up a couple new games for my DS (I actually lost a couple games at one point… but I’d rather not get into that right now. It’s a bit of a sore spot), in order to pass the time. Sure, I could watch TV, but there’s only so much on the PVR to view. Or I could read, though reading requires concentration, and concentration requires a clear head, which is frustrated greatly by a cold. So, I figured, mindless entertainment, that’s where it’s at.

    Well, what did I pick up? The following:

    1. Yoshi’s Island DS
    2. Mario Kart1
    3. Mario and Luigi: Partners in Time

    Anyway, Yoshi’s Island is a pretty straight-forward port of Yoshi’s Island 2 for the SNES. An excellent platformer. I’ll skip Mario Kart. And then we have PiT, which is a Mario-themed RPG, and another excellent game.

    But, what I haven’t done is written much in the last few days. I took Wednesday off for whatever reason. Thursday and Friday I was too sick to even consider sitting down at the computer. And today, I find myself struggling, trying to get back into the story I’m working on. Which is an interesting lesson: writing every day is important for honing one’s skills. But it’s also very important when working on a longer piece, as one can easily lose momentum and fall out of the mood of the piece, or worse, one might lift one’s head up and begin having doubts… maybe it really does suck. Maybe it’s just a stupid idea. Blah blah blah. It’s definitely a challenge.

    So, hopefully today or tomorrow, I can try and remedy the situation. Step one, I think, is to read a little more Dickens. He always seems to inspire me.

    1. This would be one of those games I thought I lost. Until, that is, I discovered it in my DS. So if anyone’s looking for a discount copy of Mario Kart DS, gimme a call… 

  • What Now?

    You find yourself in a dark forest, the thick canopy above creating a perpetual twilight. Looking around, you see trees marching off into the infinite distance, their trunks standing in a sea of thick underbrush, the rough bark covered in dark moss and lichen. Here, there is no sense of place or time, no sense of direction or distance. You stand immobilized, trying to decide what to do next, unable to make a decision.

    Eventually, you realize you can’t stay here forever. Surveying the immediate vicinity, you see the brush and ivy make some areas nearly impassable. Finally, you choose a direction, picking your way carefully lest you twist your ankle on some hidden rock or divot in the terrain. Some time later, though how long is impossible to say, you find a small stream, the clear water trickling musically in the deep silence. Thirsty, you drink, the water cold and refreshing, and as you crouch there, the dark rocks of the bank slippery beneath your feet, you resolve to follow the stream, hoping it will lead you out of this place.

    How long you walked like that, it’s impossible to say. But eventually, after what seems like many hours, the forest ahead of you starts to change, the brush seeming to thin, occasional bursts of light breaking through the trees above. Soon, you catch a glimpse of the edge of the forest, it’s green leaves shining in bright sunlight, and you break into a run. Careless, you trip and stumble, barely catching yourself on the trunk of a nearby tree, the bark cutting deep scratches into your palms. And suddenly you are in the open. Before you a hill slopes down into a great open plain, tall grasses marching endlessly into the distance, their blades swaying rhythmically. Turning your face skyward, you see the sun directly overhead, the sky clear and unmarred.

    As the minutes pass, the initial excitement fades, and you begin to realize that you have no more idea of where you are now than you did before. Ahead of you, the plain fades into blue obscurity, the horizon an unbroken line with no feature to recommend one direction over another. In the back of your mind, you discover a small part of you regrets leaving the forest; at least there, the dark trees and thick plants meant you had few choices to make. But here your options are limitless. Overwhelmed, you sit in the deep, warm grass. What now?

    <table/note a> a: In case you were curious, this would be my attempt at describing where I am in the piece I’m currently working on. Why didn’t I just stay in the damned forest? —-